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Rhino Vs Vray Displacement

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#1 Lorenzogiannini



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Posted 12 October 2017 - 05:11 PM

Hello everyone,

I find that using vray material displacement for rendering is much more time consuming than actually applying displacement to rhino objects, and then rendering. Not only that, but i can actually visualize the displacement preview in my viewport which really helps in many situations. I often extract the displaced render mesh from rhino objects to use in other softwares or to have it always baked in my model so i don't have to wait for rhino to recalulate the displacement when changing views etc. So here is my question: is there a way to generate a render mesh in rhino that is view based (like i've seen done in Blender) and then render the displaced object in vray? The goal is being able to attain a high level of detail of the displacement for the objects in the foreground, while saving polygons for the objects further away from the camera. 

Thx for the help!

#2 Matus


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Posted 20 October 2017 - 05:08 AM

Hello, I will not directly respond to Your question, but I might have a good news for you.

I was also struggling with displacement in Rhino's V-Ray (everyone is, actually!), so there's no solution to this yet. V-Ray displacement is extremely complicated to master and handle, so I recommend using Rhino's displacement or Heighfield. And now the good news: upcoming version of V-Ray for Rhino will have a new feature of "2D displacement, that will be calculated in no time."

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