I find that using vray material displacement for rendering is much more time consuming than actually applying displacement to rhino objects, and then rendering. Not only that, but i can actually visualize the displacement preview in my viewport which really helps in many situations. I often extract the displaced render mesh from rhino objects to use in other softwares or to have it always baked in my model so i don't have to wait for rhino to recalulate the displacement when changing views etc. So here is my question: is there a way to generate a render mesh in rhino that is view based (like i've seen done in Blender) and then render the displaced object in vray? The goal is being able to attain a high level of detail of the displacement for the objects in the foreground, while saving polygons for the objects further away from the camera.
Thx for the help!