Architecture unchained!

Architecture unchained!

Architecture unchained!

Hello FlyingArchitecture fans :)

After a very long break in contests, we are back with the new one. I was working hard to make this one happen, and I am sure you will be as excited about it as I am :) This time we’re going to free our minds, liberate our fantasies, unchain our souls! Fly. Fly away. Live in a flying building. Fly in a living structure. Sink into the creativity and get awarded. Sounds prefect, right?

 

Conditions

The aim of this contest is to showcase what are we – CGI artists & Architects – capable of. Construction rules? Urban rules? Law? Screw it! You are an artist, act like one.

There is only one strict condition that must be kept – As this is Work in progress challenge, every participant must create his own thread in our Forum and post there his/her WIP images, while other participants will make comments and suggestions for possible improvements. Also, WIP images may help judges to add valuable points when deciding about the winning image ;)

Your image can be an interior, exterior or a mix of both.

You are encouraged to post on the Challenge forum as many WIP images as you can. The minimum requirement is to submit an image for each of these parts – Concept Sketch (Reference images), Environment Model, Accessories modeling, Texturing, Lighting and Rendering, Post production and Final Images. While all WIP images must be published during the whole process in our Forum, final images must be submitted in 2 ways: Either published in the same WIP thread as other images from the author, they must be submitted via email (studio@flyingarchitecture.com with the “CONTEST” as a subject of the email.) as well.
Email must contain:
- Final image in JPG in full quality and resolution
- Subject “CONTEST”
- Information about software you used
- Testimonial for the contest (may be published)

Final submitted images MUST be at least 1920 x 1200 pix, while recommended size is 2500 x 1500 pix, 72 DPI.

Every participant may join the contest with one or more designs / images. It is highly recommended to finish two or more images to the final submission.

Software

This contest is not restricted to any specific 3D or 2D software, nor plugins. Feel free to use any software of Your choice to get the final image as awesome as possible ;) Software is just a tool, right?

Judges

Rusko Ruskov – Chaos Group representative, CGI artist
Tomáš Müller – Creative Director at Good Evening, CGI artist
Franco Folini – President and Co Founder of Novedge
Veronika Nedecká – 3D visualiser at FlyingArchitecture
Matúš Nedecký – founder of FlyingArchitecture

How to start

Register in our Forums, start a new Topic in this section and post your first note for the contest, so we know about you. Don’t hesitate to be creative with the name of your topic, so it’s easier to identify your insight from only seeing your topic in the list :)

Description

The main aim of the contest is to let people create something unique, futuristic and inspiring at the same time without any limitations and blow a fresh air into their portfolios. Participants will create objects liberated from any gravity and other physical laws to showcase how do they imagine the future of Architecture industry.

Schedule

Start of the contest April 15, 2013
Final image submission August 7, 2013
Results & winners announcement August 15, 2013

Architecture unchained!

Architecture unchained!

Architecture unchained! 

Comments
Sign In to add a comment.

Other news

Realtime walkthrough: Lake Cabin, part 3

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.
Realtime walkthrough: Lake Cabin progress

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.
Realtime walkthrough: Lake Cabin introduction

Realtime walkthrough: Lake Cabin introduction

Since the reveal of our "Parisian apartment" project, we were asked by our clients about our abilities to create an exterior scene. This is our take on it.
Solar Decathlon - images for the Y project

Solar Decathlon - images for the Y project

Being completely free with the images and their art direction is something you don't get a chance to do every day.
The process and communication in archviz process

The process and communication in archviz process

Receiving the source files meas only one thing: categorizing, cleaning, purging, repairing and remodelling. No matter who the client is, no matter what software they use, it's always necessary to get the geometry fixed to avoid possible and probable issues during the later stages. We also spend hours on studying local characteristics - typical country colors, people, cars, road marks, atmospheres - to bring them into the image and to create a believable story.
Realtime adventure continues

Realtime adventure continues

At FlyingArchitecture, we keep developing our realtime approach.