News

3D printed concrete architecture

3D printed concrete architecture

We had several opportunities to work on visualizations for the projects involving 3D printed buildings. One of them was The Tent, a building meant as a refugee shelter that is quickly erected after a major natural disaster in China.
The switch

The switch

Recently, we have decided to limit our support for the store with 3D assets and instead fully focus on what we love to do – creating striking architectural visualizations.
The nature of FlyingArchitecture revealed

The nature of FlyingArchitecture revealed

We are excited about this transformation and believe that it will enable us to better showcase and present our capabilities, to show the customers what we really do and provide even greater value to them.
Realtime walkthrough: Lake Cabin, part 3

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.
Realtime walkthrough: Lake Cabin progress

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.
Realtime walkthrough: Lake Cabin introduction

Realtime walkthrough: Lake Cabin introduction

Since the reveal of our "Parisian apartment" project, we were asked by our clients about our abilities to create an exterior scene. This is our take on it.
Solar Decathlon - images for the Y project

Solar Decathlon - images for the Y project

Being completely free with the images and their art direction is something you don't get a chance to do every day.
The process and communication in archviz process

The process and communication in archviz process

Receiving the source files meas only one thing: categorizing, cleaning, purging, repairing and remodelling. No matter who the client is, no matter what software they use, it's always necessary to get the geometry fixed to avoid possible and probable issues during the later stages. We also spend hours on studying local characteristics - typical country colors, people, cars, road marks, atmospheres - to bring them into the image and to create a believable story.
Realtime adventure continues

Realtime adventure continues

At FlyingArchitecture, we keep developing our realtime approach.
FlyingArchitecture goes Real-Time

FlyingArchitecture goes Real-Time

First days of 2021 brought us into a world of covid quarantine - but it doesn't mean we are on hiatus! Despite of forced home offices, we managed to develop something to catapult us to a new heights: VIrtual reality presentation!
Making of Desert Ark

Making of Desert Ark

Thanks to the situation during the lockdown, Lukas found some precious spare time to work on a dream project. Have a look how he made it!
New web redesign!

New web redesign!

We're happy to announce a redesign of our website! The site is now organized into 2 main sections - STUDIO and STORE. Read on to get to know more!
FlyingArchitecture at the times of Covid

FlyingArchitecture at the times of Covid

Just going out to a store to buy food does feel like wilderness these days, don’t you think? :-D I’m a bit exaggerating, but still who would have thought in early March that we would go through such a global crisis? Here at Flyingachitecture, we wanted to reach out to you and share what it’s been like for us so far.
The Saguaro house - Making-of

The Saguaro house - Making-of

So I came with an idea of a fucking flying house over the dinosaur site somewhere in Mexico. How crazy is that?
All our tutorials are now free during the virus outbrake.

All our tutorials are now free during the virus outbrake.

"Thanks" to the Covid-19 which is spreading all over the world like crazy, it's safer for all of us to stay at home. Let us offer you something to cover this area - it's the least we can do for you.