About FlyingArchitecture

What started as a blog run by a young architecture student in 2008 has become a complex project involving thousands of people from all over the world. First stepping stones were my first 3D models I came out with. In the course of time, more and more people supported me in my efforts and joined me by sharing their own works.

Based on this experience, the motto of Flying Architecture is ‘Learning by Sharing’ and that great things come to life faster by cooperation. That’s why we share an extensive 3D models library for free with students, artists and enthusiasts from all over the world. Apart from that we also offer few selected 3D models for adequate fee. These are crafted with real passion for meticulous precision, counting with physical properties of actual materials (reflections, creases...). If you don’t find a 3D model you need and you wish to learn how to make your own, you will surely find our tutorials more than useful.

For those skilled enough to work in 3D modelling softwares, we also share our library of materials and textures. Few of them, also for certain fee, but in insanely high-quality.

But the main focus of our work lies in making architectural visualizations. Our team has already brought many ideas and visions ‘to life’. Apart from our regular commissions, we always find some time to work on our own projects and to take part in various contests - for full extent of our work see our portfolio. From time to time we also organize workshops so don’t forget to check our pages regularly. By all these activities we push our boundaries, experiment with new ideas, keep our skills up-to-date and offer our clients the best possible result. Also, if you were interested in following me in my free time, feel free to subscribe to my Tumblr's blog: matusnedecky.com

We hope you’ll enjoy this site as a communication hub for all 3D artists. Feel free to comment or ask anything about any 3D model, material or tutorial. Also any other question, suggestion or simple ‘thanks’ is always welcome. Thank You all for your help to build this awesome community!

***

Legal Information:
Matúš Nedecký, Dunajská 35, Brno 625 00, CZ, ICO: 02556880
Comments
    Aazath1992
    pls can u share something about google sketchup...and v-ray...
    Matus
    Sorry but the only thing I can share is an information that we do not use it at all...
    digitaltoon
    I totally love this site and how generous you guys are and of course your work is just beautiful. Just to clarify are you guys using VRay for Rhino on all the renderings? I want to go further but want to get the right tenderer..
    Matus
    Thank You, digitaltoon :) Yes, we use V-Ray for Rhino only for all our renderings (stated in March 2015, in case of future reference :D )
    53dougherty
    Matus, I want to thank you a ton for all the help this website has been for me as an architecture student. I've learned quite a bit from the tutorials and the amount of free models is very generous of you guys. I've been using Rhino+Vray for about two years now, but I have one question: when I am texture mapping in the rendered viewport in Rhino, it's often hard to see the detail of the material until I actually render it. No matter if there are any lights or not, it will either be too "bright" or too dark. For example I've been working on getting a concrete texture to look right, but I have to tilt the model and a weird angle or do a small "render in window" to actually see how the material would look. Because it just looks super bright white, and that's the case with a lot of materials. Do you know of any way to better be able to see how the material is mapped in the Rendered view before actually rendering? Thanks
    cwalke01
    Any chance anyone has a gunmetal?
    ZelayaY
    Helos, i can´t understand why i can´t have the tutorial of this https://flyingarchitecture.com/tutorials/bucefalo-sofa... please
    Matus
    You need at least an explorer account to access this tutorial. Please check out https://flyingarchitecture.com/user/subscription for more info on plans.
    danyaloff
    so so so great site. the renders and models are great, the information is priceless. I'm novice in 3D world and I love Rhino so much. but one question, Mr. Matus, can u say, how I can export rhino model to 3ds max or maya in best way? which format best suited fot this and which Mesh settings I must set? tnx for reply.
    Matus
    I prefer Meshing it first and then exporting - You have better control over polygon network. Then you can use OBJ or FBX (which I prefer).
    danyaloff
    thank u very much for ur reply
    Aazath1992
    Yeah.. me also need to know something about sketchup...
    smitkhond
    Which of the models and materials be used in blender?
    Matus
    Any of our models can be imported to Blender via OBJ / 3DS / FBX
    smitkhond
    How to apply these materials in blender ?
    Matus
    They are created and meant for V-Ray for Rhino. However, You can freely use the textures when recreating materials from scratch.
    Leyi
    could i put material on the model for thea render in rhino? I tried to assign different material but it didn't work.
    Leyi
    oh i figured it out. Thank you for building this great website! It is very useful!
    3dcubic
    He encontrado esta web por casualidad, solo hay trabajos de Rhino??? por lo poco que he podido ver muy buenos modelados. yo me estoy introduciendo a este mundo y me parece muy complejo, no se por donde seguir. Muchas gracias y un saludo.
    Tufxo
    thanks admin .. for this blog , for free download .. :)
    JTSENG49
    Just wanted to drop by to say thanks!
    Matus
    Thank You for stopping by! ;)
    MELISABLANCO
    Thank youu!!!! Amazing !!!
    ArekThink
    Sofia, Bulgaria / Athens, Greece / Romania, you know somewhere Eastern Europe
    christos_g
    Hello Greece here! Thessaloniki
    You?
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