Office scene is now available

After a few months of hard work, we finally put together a new 3D scene dedicated to nice, modern office space: it's a stylish, very modern office located in a refurbished factory building.

Michaela, Stefan, Lukas, Ondrej and our external lowpoly guy, Stepan, worked hard on creating assets and renders for this scene that is now available in our store.

The scene contains tons of 3D models, specifically created materials and textures and PSD files, with complete postproduction setup!

A few smartphone shots from the photoshoot we did in the office, to get proper cutouts for this scene - we had so much fan with this! Trying to catch the realistic light without professional studio equipment took us some time and magic, but in the end we did it :)

Final compositions can be seen on the product page.

Besides the 3D model, we also packed PSD files, so you see how the whole postproduction was done! For more information and additional shots, check out the product page.

Comments
mrperlica Nov 30, 2018
Hello, could you make a tutorial on how to make good velvet material in Rhino+Vray?
Thank you!
Sign In to add a comment.

Other news

Hannamdong 4- The Exploration process

At FlyingArchitecture, every project tells a unique story, and our workflow ensures that each one is crafted to perfection. We take pride in our methodical yet creative approach to turning initial concepts into compelling visual narratives. Here’s a behind-the-scenes look at how we bring our projects to life.

3D printed concrete architecture

We had several opportunities to work on visualizations for the projects involving 3D printed buildings. One of them was The Tent, a building meant as a refugee shelter that is quickly erected after a major natural disaster in China.

The switch

Recently, we have decided to limit our support for the store with 3D assets and instead fully focus on what we love to do – creating striking architectural visualizations.

The nature of FlyingArchitecture revealed

We are excited about this transformation and believe that it will enable us to better showcase and present our capabilities, to show the customers what we really do and provide even greater value to them.

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.