Advanced Vienna – Architectural visualization workshop 2013

Advanced Vienna – Architectural visualization workshop 2013

Advanced Vienna – Architectural visualization workshop 2013

Following our successful workshop series in Barcelona & Rome, let me announce a new workshop –
ADVANCED VIENNA dedicated to architectural visualization for advanced users.

Advanced Vienna – Architectural visualization workshop 2013

Workshop contains workflow including Rhino + Vray + Photoshop. It is a 3 days program for advanced NURBS fans. We are going to build a professional architectural visualization from scratch to it’s final photo realistic stages.

Learn how to create professional presentations for your clients and make them love your work!

Date:

February 15-17, 2013

Schedule:

Friday: Rhino modeling of a family house (curves, surfaces, polysurfaces, mapping widgets, effective data management), will be used for upcoming rendering/postproduction. Result: finished 3D model.
Saturday: V-Ray options and advanced materials (we will create everything needed for perfect visualization, including advanced materials and maps creation). Result: Final render.
Sunday: Postproduction process (that’s where the magic happens). Result: Final image.

Location:

Die Wiener Volkshochschulen GmbH
VHS polycollege Margareten
Johannagasse 2
1050 Vienna

Tutor:

Matúš Nedecký, FlyingArchitecture visualizations

What will you need:

Laptop with Rhinoceros 5 (32/64bit), VRay 1.5, Photoshop

Registration fee:

Workshop is over, Thanks to all our students! Amazing number of 27 people attended this 3-days event in Vienna :) Videos and photos available soon :)

Comments
Sign In to add a comment.

Other news

Realtime walkthrough: Lake Cabin, part 3

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.
Realtime walkthrough: Lake Cabin progress

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.
Realtime walkthrough: Lake Cabin introduction

Realtime walkthrough: Lake Cabin introduction

Since the reveal of our "Parisian apartment" project, we were asked by our clients about our abilities to create an exterior scene. This is our take on it.
Solar Decathlon - images for the Y project

Solar Decathlon - images for the Y project

Being completely free with the images and their art direction is something you don't get a chance to do every day.
The process and communication in archviz process

The process and communication in archviz process

Receiving the source files meas only one thing: categorizing, cleaning, purging, repairing and remodelling. No matter who the client is, no matter what software they use, it's always necessary to get the geometry fixed to avoid possible and probable issues during the later stages. We also spend hours on studying local characteristics - typical country colors, people, cars, road marks, atmospheres - to bring them into the image and to create a believable story.
Realtime adventure continues

Realtime adventure continues

At FlyingArchitecture, we keep developing our realtime approach.