Advanced Vienna – Architectural visualization workshop 2013

Following our successful workshop series in Barcelona & Rome, let me announce a new workshop –
ADVANCED VIENNA dedicated to architectural visualization for advanced users.

Workshop contains workflow including Rhino + Vray + Photoshop. It is a 3 days program for advanced NURBS fans. We are going to build a professional architectural visualization from scratch to it’s final photo realistic stages.

Learn how to create professional presentations for your clients and make them love your work!

Date:

February 15-17, 2013

Schedule:

Friday: Rhino modeling of a family house (curves, surfaces, polysurfaces, mapping widgets, effective data management), will be used for upcoming rendering/postproduction. Result: finished 3D model.
Saturday: V-Ray options and advanced materials (we will create everything needed for perfect visualization, including advanced materials and maps creation). Result: Final render.
Sunday: Postproduction process (that’s where the magic happens). Result: Final image.

Location:

Die Wiener Volkshochschulen GmbH
VHS polycollege Margareten
Johannagasse 2
1050 Vienna

Tutor:

Matúš Nedecký, FlyingArchitecture visualizations

What will you need:

Laptop with Rhinoceros 5 (32/64bit), VRay 1.5, Photoshop

Registration fee:

Workshop is over, Thanks to all our students! Amazing number of 27 people attended this 3-days event in Vienna :) Videos and photos available soon :)

Comments
Sign In to add a comment.

Other news

3D printed concrete architecture

We had several opportunities to work on visualizations for the projects involving 3D printed buildings. One of them was The Tent, a building meant as a refugee shelter that is quickly erected after a major natural disaster in China.

The switch

Recently, we have decided to limit our support for the store with 3D assets and instead fully focus on what we love to do – creating striking architectural visualizations.

The nature of FlyingArchitecture revealed

We are excited about this transformation and believe that it will enable us to better showcase and present our capabilities, to show the customers what we really do and provide even greater value to them.

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.

Realtime walkthrough: Lake Cabin introduction

Since the reveal of our "Parisian apartment" project, we were asked by our clients about our abilities to create an exterior scene. This is our take on it.