FlyingArchitecture Uncovered vol.1

FlyingArchitecture Uncovered vol.1

New FlyingArchitecture portal brings you fresh and new workshops line. Not that the old one was not good enough, but there is always something to enhance... and you as an artist should be aware of that :)

FlyingArchitecture Uncovered vol.1

We are opening up registrations for the FlyingArchitecture Uncovered vol.1, three day workshop happening in our venue in Brno, Czech Republic, covering topics such as Rhinoceros 3D, V-Ray and Photoshop.

In addition to previous two days, we decided to add one extra day, so we can afford to go a bit slowlier and feel much more comfortable. No rush, no skipping, no pushing. Just three awesome days in the capital of beer. High five!

Where?

FlyingArchitecture Office

Kobližná 24, Brno, Czech Republic

When?

November 21 - 23, 2014

Each day from 9 AM to 6 PM


Day 1 - Friday

Objectives: We will vote to pick a topic for the workshop and launch it with a good coffee. Can you imagine a better launch? We will have a slow start, while continuously speeding up :) Afternoon will be dedicated to learning Rhino and mastering modeling of details for architectural visualizations.

Introduction & Morning coffee

Talks, Brainstorming

Workshop topic selection

Basic Rhinoceros modeling

Advanced modeling

Final 3D modeling


Day 2 - Saturday

Objectives: We will have a talk with skilled and professional photographer about some of his photography tricks. Why? As you know for sure, V-Ray works as a professional DSLR camera - so it has a lot in common! Using these tips, we'll set up and tweak our V-Ray camera for final view. After the lunch, we'll master all possible and impossible material types. 

Photography tips and tricks

Composition theory

Camera selection and tuning

Basic materials

Advanced materials

Impossible materials


Day 3 - Sunday

Objectives: Last day of our workshop will be dedicated to the best and most interesting part - rendering and postproduction. As soon as we tune up our scene for final render and launch it, we will have some time for general talk about your portfolios and presentation, so you can get some worthy ideas about how to set up your online portfolio, and so. When we get back from lunch, we'll do the magic - Photoshop postproduction!

Final scene setting

Launching final render

Talk about portfolios, self-presentation

Postproduction - assembling render

Adding staffage, adjustments, light

Final color corrections


FlyingArchitecture Uncovered vol.1

Price

An extra day, but no extra cost?! Yeah, sure!

The price is set to 300 euros/student or 400 euros/professional.

-Registrations are closed-

Get your ticket now and book your seat! We have maximum of 12 seats available.


To sum it up: after the workshop you will not only be able to prepare appealing architectural presentation of your proposals, but it will help you to be more confident and self-assured with your clients, teachers or coworkers.

Comments
Sign In to add a comment.

Other news

Realtime walkthrough: Lake Cabin, part 3

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.
Realtime walkthrough: Lake Cabin progress

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.
Realtime walkthrough: Lake Cabin introduction

Realtime walkthrough: Lake Cabin introduction

Since the reveal of our "Parisian apartment" project, we were asked by our clients about our abilities to create an exterior scene. This is our take on it.
Solar Decathlon - images for the Y project

Solar Decathlon - images for the Y project

Being completely free with the images and their art direction is something you don't get a chance to do every day.
The process and communication in archviz process

The process and communication in archviz process

Receiving the source files meas only one thing: categorizing, cleaning, purging, repairing and remodelling. No matter who the client is, no matter what software they use, it's always necessary to get the geometry fixed to avoid possible and probable issues during the later stages. We also spend hours on studying local characteristics - typical country colors, people, cars, road marks, atmospheres - to bring them into the image and to create a believable story.
Realtime adventure continues

Realtime adventure continues

At FlyingArchitecture, we keep developing our realtime approach.