Processing basics for architectural and multimedia design

Processing basics for architectural and multimedia design

Processing basics for architectural and multimedia design Brief

In three days will the workshop participants learn the very basics of creative programming starting from zero all the way to the Object Oriented Programming. Passing this course will make other Processing tutorials simple to understand and additional libraries easy to implement.
The teaching process is based on thorough explanation of principles and best practices in programming. The graphical examples will lead to a demonstration of the Object Oriented Programming using the Plethora library to simulate flocking and swarm behavior.

Prerequisites

The course is suitable for complete beginners as well as for intermediate Processing developers who want improve their practices.
The participants should bring their own computers (PC or MAC) with the latest version of Processing installed and ready to use. The course will start with a short troubleshooting session. The participants are advised to watch Generative design lecture.
The teaching sessions will be held in English or Slovak respectively to the audience.

Tutor

Ján Pernecký (architect, programmer – FA STU, VŠVU, KTH, die Angewandte)

2010 established rese arch supporting architectural theory,
2012 Slovak and Czech pavilion at La Biennale di Venezia,
2013 curating and producing 3D Dreaming workshops,
2013 teaching programming at Academy of Fine arts and Design and Slovak University of Technology
And many, many more…

Schedule

.day one

-how to write an algorithm – pseudocode
-Java/Processing syntax
-variables, conditions

.day two

-loops
-functions
-drawing geometry in Processing

.day three

-classes/objects
-Plethora library – flocking simulation
-PNG/PDF export
-resources, how to read tutorials/documentation

Links

Processing – http://processing.org/
Generative design lecture – http://www.youtube.com/watch?v=7vITr__QOc4
3D Dreaming – http://www.3d-dreaming.com/
rese arch – http://rese-arch.org/

 

Price

Student – early bird discount*: 99 Euro
Professional – early bird discount*: 129 Euro
Student – regular and on-site: 129 Euro
Professional – regular and on-site: 159 Euro

*the early bird discounts apply until one week before the workshop starts.

Application and payment

To apply please write an email to 3ddreaming@gmail.com. The payment itself then can be done via bank transfer or online payment system.
The application will be accepted only after the money transfer will have been unarguably done. The applicants are not eligible any refund if they cannot participate the workshop they applied for.
In case the workshop will be cancelled, the applicants will be immediately returned full fee. No other refunds (traveling, accommodation) are not applicable.

The workshops will be cancelled if less than 7 people apply to the respective workshop.

Comments
Sign In to add a comment.

Other news

Realtime walkthrough: Lake Cabin, part 3

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.
Realtime walkthrough: Lake Cabin progress

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.
Realtime walkthrough: Lake Cabin introduction

Realtime walkthrough: Lake Cabin introduction

Since the reveal of our "Parisian apartment" project, we were asked by our clients about our abilities to create an exterior scene. This is our take on it.
Solar Decathlon - images for the Y project

Solar Decathlon - images for the Y project

Being completely free with the images and their art direction is something you don't get a chance to do every day.
The process and communication in archviz process

The process and communication in archviz process

Receiving the source files meas only one thing: categorizing, cleaning, purging, repairing and remodelling. No matter who the client is, no matter what software they use, it's always necessary to get the geometry fixed to avoid possible and probable issues during the later stages. We also spend hours on studying local characteristics - typical country colors, people, cars, road marks, atmospheres - to bring them into the image and to create a believable story.
Realtime adventure continues

Realtime adventure continues

At FlyingArchitecture, we keep developing our realtime approach.