Please sign up for free to continue.

Chaos Group brings new exciting V-Ray to Rhino!

Chaos Group team is getting ready for a productive conference and exhibition at this year’s Shape to Fabrication event organized by our partner Simply Rhino. Presenter Konstantin will be showcasing key features of V-Ray for Rhino and V-Ray for 3ds Max. Highlights of his presentation include:

Interactive rendering in Rhinoceros with V-Ray RT
- Setting up a scene with the RT used for preview
- Changing materials lights and camera settings interactively
- Using the RT for production purposes

Improvements of the V-Ray material
- Using the dispersion parameters
- Controlling the anisotropic reflections with textures
- Interpolating glossy effects

Global illumination and light improvements
- Using the GI ambient occlusion effect
- Improving the quality of the light cache with the retrace threshold options
- Using dome light for image based lighting

Improvements of the V-Ray displacement
- Using the water level value

Using V-Ray proxies in Rhino
- Creating and importing proxies
- Rendering extremely high detailed geometries in the 32bit version of Rhino with the help of the V-Ray proxy
- Using the proxy for architectural purposes

V-Ray Lens effects
- Setting up the bloom and glare lens effects

Comments
Sign In to add a comment.

Other news

Hannamdong 4- The Exploration process

At FlyingArchitecture, every project tells a unique story, and our workflow ensures that each one is crafted to perfection. We take pride in our methodical yet creative approach to turning initial concepts into compelling visual narratives. Here’s a behind-the-scenes look at how we bring our projects to life.

3D printed concrete architecture

We had several opportunities to work on visualizations for the projects involving 3D printed buildings. One of them was The Tent, a building meant as a refugee shelter that is quickly erected after a major natural disaster in China.

The switch

Recently, we have decided to limit our support for the store with 3D assets and instead fully focus on what we love to do – creating striking architectural visualizations.

The nature of FlyingArchitecture revealed

We are excited about this transformation and believe that it will enable us to better showcase and present our capabilities, to show the customers what we really do and provide even greater value to them.

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.