Visualizations for Guggenheim Museum in Helsinki

We teamed up with Gilles Retsin to help him with architectural visualizations for the Guggenheim in Helsinki.

Gilles Retsin Studio is a London based architecture and design practice investigating new architectural models which engage with the potential of increased computational power and fabrication to generate buildings and objects with a previously unseen structure, detail and materiality. source

Some WIP images from clay model:

And this is a very quick and rough sketch (took 20 minutes in Photoshop) as a concept proof for the architect. This is far away from the final image (which might be found here) of course!

And here are some crops from the full res images:

6 images in total - 2 interiors, 4 exteriors were prepared in super high resolution, which gave us enough space to play with any pixel.

See more images in our architectural visualization portfolio.

Black swans corresponding with the black facade as a design asset in the image. No further assets needed.

If you want to see more images, or read a bit about the proposal, visit our portfolio gallery.

Comments
Sign In to add a comment.

Other news

Hannamdong 4- The Exploration process

At FlyingArchitecture, every project tells a unique story, and our workflow ensures that each one is crafted to perfection. We take pride in our methodical yet creative approach to turning initial concepts into compelling visual narratives. Here’s a behind-the-scenes look at how we bring our projects to life.

3D printed concrete architecture

We had several opportunities to work on visualizations for the projects involving 3D printed buildings. One of them was The Tent, a building meant as a refugee shelter that is quickly erected after a major natural disaster in China.

The switch

Recently, we have decided to limit our support for the store with 3D assets and instead fully focus on what we love to do – creating striking architectural visualizations.

The nature of FlyingArchitecture revealed

We are excited about this transformation and believe that it will enable us to better showcase and present our capabilities, to show the customers what we really do and provide even greater value to them.

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.