V-Ray 3 for Rhino: V-Ray fur for grass

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Video - V-Ray Fur for grass

I tried to figure out how to approach creation of 3D grass using V-Ray Fur in V-Ray 3 for Rhino. Normally, I would use scattered 3D realistic grass from here, but for some specific areas ( such as thin lines in between pavers ), scattered grass would just not cut it. This is a place where V-Ray fur plays at it's best. Long story short, check out the video.

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When creating Fur, always lower your Density from (default) 5 to 0.1 - it's a good starting point. Using this as a first and quick preview, you can start with topping up the value up to the point where you are satisfied with the density.

Congratulations! You've finished the tutorial. Get yourself a reward!
Comments
SantiagoLetona Mar 25, 2020
Hi! First of all thank you very much for the free tutorials!

I was wondering, is there a way to randomize the map multiple elements to make them look more natural, in this case the floor tiles, so you don't have to do it manually?

Regards,

Santiago
Hello, yes there is a way and we will publish a pack of scripts soon to randomise positions, even the mapping widgets :)
SantiagoLetona Mar 26, 2020
Looking forward to it, thanks!
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