Step 20/25 - Final touches

At this stage I don’t know what will be the final points of view, so all textures are worked in high resolution on Photoshop. This is the key to getting an accurate detail of what you want to see. This allows for a good compromise between what is modeled and what we give to see. For example : for containers, the surface is flat but the texture of the image shows a volume. For what I want to do is good enough and we still see an illusion of a bumped surface.

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