Step 4/14 - 3D Detailing

I tried to make more 3D possible in this particular scene in order to get the light to react with more possible objects. However that is not the workflow I usually do, it depends on time, and deadlines. I love doing things in 2D. As you can see I modelled even the floortiles. I don’t like how 2d surfaces display with bump or displacement. Well, it depends on the quality you want to reach. I use both of course, depending on a particular project, but this time with this render.
I was after Hyperrealism. I aslo put a tree to cast some shadows from it’s leaves.

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