Material settings

Step 8/14 - Wood flooring

I think the most interesting material was the wood flooring. I must point out that in this render I used Ultra-High glossiness parameters. I reached 64 subdivs in many materials. It was a try I made, but I warn you to avoid it. In daily render I’m far from those values.

 

Step 9/14 - Wood settings

Actually this flooring is not very complex, the beauty comes from it being 3D. It has a simple diffuse and bump as seen in the image above, plus fresnel reflection with IOR value of 2.0. It has some glossiness, but here the subdivs are high: 32. The materials with the max subdivisons (64) are all the steels. In VfR, we are still far from able to re-create believable steels, as we would need more material properties and ability to map channels with more options. I think anyway I did the best I could. By the way the new Vray has a WARD options for reflections. Remind to use it to reach better quality in metals than BLINN shader.