New tutorials on FlyingArchitecture!

I put together some of our tutorials, mostly connected to postproduction - from masking foliage, creating your own brushes, up to final color corrections in Photoshop.

And here's the list of these tutorials:

MASKING A FOLIAGE

 

Masking a foliage might drive you crazy...
Or you can do it in a smart way and it could be done in 30 seconds ;)

 

Find out how!

REALISTIC BRUSHES

Ever wondered how to create natural and realistic lawn edges in PS?

Follow this tutorial and learn how to create your own Photoshop brush!

LAYER MANAGEMENT

Hundreds of layers might be a real overkill for your sanity.

Don't make it happen, learn how to structure your PSD and download a sample file.

DUSK SCENE

Exterior dusk scene might a real money-shot (or we can call it a killer-image) - why not to learn how to achieve it?

Follow these steps to get amazing results in Photoshop!

INTERIOR SCENE TUTORIAL

Inserting people staffage into interior shots might be very complicated.

Learn how not to make mistakes!

DAYLIGHT SCENE TUTORIAL

Vibrant daylight atmosphere can create a very nice mood shot to showcase how amazingly the building can look like.

Use it to persuade your colleagues, boss, teamleader, teachers  for your concept!

Besides these, the last published is the Meeting Room postproduction tutorial available for Ninjas.

And besides these, we are also working on some new hot stuff ;) Rhino, V-Ray, Marvelous Designer, Photoshop in a single tutorial! This is a teaser image of what we have for you ;)

So - if You already are a Ninja, You should have an access once the tutorial is published. If You are not, check out our options to become one and learn how to make a professional archviz imagery:)

Comments
Sign In to add a comment.

Other news

Hannamdong 4- The Exploration process

At FlyingArchitecture, every project tells a unique story, and our workflow ensures that each one is crafted to perfection. We take pride in our methodical yet creative approach to turning initial concepts into compelling visual narratives. Here’s a behind-the-scenes look at how we bring our projects to life.

3D printed concrete architecture

We had several opportunities to work on visualizations for the projects involving 3D printed buildings. One of them was The Tent, a building meant as a refugee shelter that is quickly erected after a major natural disaster in China.

The switch

Recently, we have decided to limit our support for the store with 3D assets and instead fully focus on what we love to do – creating striking architectural visualizations.

The nature of FlyingArchitecture revealed

We are excited about this transformation and believe that it will enable us to better showcase and present our capabilities, to show the customers what we really do and provide even greater value to them.

Realtime walkthrough: Lake Cabin, part 3

Terrain sculpting tools in UE4 provide a very smooth experience and with addition of alpha brushes you can get pretty realistic detail. However sculpting large-scale believable terrains is a time consuming process and you need a keen eye for how the terrain is formed in the real world.

Realtime walkthrough: Lake Cabin progress

Sneak peek on technical details and problems we needed to solve during the process of creation of our second VR scene.